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ArcanumMind

Mind is one of the ten Arcana of Mage: The Awakening. It is the Subtle Arcanum of the Mind/Space pair which rules Pandemonium. Through the Universal Unconscious, this Arcanum connects with the minds of all thinking beings, including humans, animals, spirits and even ghosts or other supernatural creatures.

Its associated summoning is the Wraith and the Exarch that supervises it is the Unity. Within the Astral Space, the Aeon Dahhak incorporates the Mind Arcanum.

InfluencesEdit

Communication, hallucinations, mental projection, mind control, empathy, aura reading, and telepathy.

Nature and PowerEdit

The Arcanum of Mind is the Subtle Arcanum of the Supernal Realm of Pandemonium, a realm from which the Arcanum of Space also stems. The realm of Pandemonium is a place governed by the content of one's head. It is a realm of penitence and scourging for crimes committed whilst the person was alive. The deepest, darkest desires of the soul's mind are yanked out, and then converted into an orgy of poetic and true justices so bad they could turn the stomach of any except the most insane tyrant. This terrible ordeal exists to purify the mind, to cleanse it of its past crimes before the realm passes it on to another. The mind holds almost no impact over the fallen World’s landscape and features, but it is still a potent force.

As with its fellow Subtle Arcana, the influence of the Mind has suffered greatly from the influence of the Abyss. Whatever the ancient masters of the Mind could accomplish, turning their formidable powers to the shaping of the Fallen World has been lost to the ocean of Paradox. Mind can no longer rule over Matter, but as ever, the Arcanum has survived. Though the power of an Awakened knowledgeable in Mind no longer holds sway over the physical nature of the world, a skilled mage still has much use for the manipulation of the Universal Consciousness (what mental health professionals theorize about the minds of others Mind Mages know), telepathy, mind wiping, thought control, using people like puppets; are just some of the powers available to a mage proficient in the Mind Arcanum. Mind Mages can raise the power of theirs or someone else’s mind, create hallucinations, trick people into thinking that they, another person, or even the original target is another person or thing, or simply batter at an enemy’s body with shear force of will. The Mind Arcanum wield even more power when put to work in Astral Space, a dimension formed entirely from the dreaming and thinking minds of humans, entities and other creatures of the Fallen and Shadow Realms. It can be used here to enter the various realms of Astral Space, penetrate the Oneiros and another, stabilize dream spaces or objects, jump directly between Oneiroi, or even imprison others within the treacherous confines of the human subconscious. On lesser, more worldly scales, the Arcanum is very useful in day-to-day life. A mage can read thoughts, detect emotions, and implant suggestions in the minds of others. This set of tools can be very useful when dealing with people especially Sleepers. As with Life's ascending scale of complexity, a mage must learn greater mastery of this Arcanum to affect more complex minds. Base Minds belong to the simplest conscious lifeforms - insects, fish, and reptiles. Median Minds include birds and all but the most sophisticated mammals. High Minds are found among the primates (including humans), cetaceans, cephalopods and supernatural creatures, though the latter (including mages) are harder to control. Though they are not specifically categorised, it is presumed that ghosts which possess consciousness at all are considered High Mind, while spirits may fit into any of the categories depending on their nature. Particularly powerful spirits may be immune, as their minds function on a higher plane even than those of humans. A mage with at least Initiate knowledge of Mind may detect emotional or mental manipulation via his Unseen Senses.


Aura
Signifiers
Mental or
Emotional
Condition* Color
Afraid Orange
Aggressive Purple
Angry Bright Red
Bitter Brown
Calm Light Blue
Compassionate Pink
Conservative Lavender
Depressed Gray
Desirous/Lustful Deep Red
Distrustful Light Green
Envious Dark Green
Excited Violet
Generous Rose
Happy Vermillion
Hateful Black
Idealistic Yellow
Innocent White
Lovestruck Bright Blue
Obsessed Bright Green
Sad Silver
Spiritual Gold
Suspicious Dark Blue
Confused Mottled, shifting
colors
Daydreaming Sharp, flickering
colors
Frenzied Rapidly rippling
colors
Psychotic Hypnotic, swirling
colors
* Requires the Mind 1 “Aura Perception”
spell, p. 206, to read an aura’s
mental or emotional state.

Levels of MasteryEdit

Initiate (●)Edit

An Initiate of Mind gains the ability to read Auras, discerning the emotional state, but not the nature of a subject. One may use Mage Sight to detect the use of extraordinary mental powers, such as telepathy or ESP, or detect the presence of minds or mental projections around them. Lastly, one may split one’s mind in half, allowing her to hold two different lines of thought within her head.

NAME OTHER ARCANA PAGE REQ SOURCE DESCRIPTION ROTE POOL ASPECT
Aura Perception
205
M:tA
view emotional states as colors
Wits + Empathy + Mind
Covert
Counterspell
123

M:tA
counter Mind spell
Composure + Occult + Mind
Covert
Detect Alien Mind
Prime 1
209
Summ
track emotional resonance and presence of otherworldly being
Wits + Investigation + Mind
Covert
Know Virtue
103
KST
know target's Virtue
Wits + Empathy + Mind
Covert
Mask of Normality
143
TotM
item crafting, sleepers perceive unusual item as normal
Intelligence + Crafts + Mind
Covert
Merge Mind
59
Ban
center your mind and silence "voices"
Wits + Expression + Mind
Covert
One Mind, Two Thoughts
206
M:tA
undertake two mental actions
Wits + Investigation + Mind
Covert
Sense Consciousness
206
M:tA
be aware of all entities in area
Wits + Empathy + Mind
Covert
Third Eye
206
M:tA
Mage Sight
Wits + Empathy + Mind
Covert



Apprentice (●●)Edit

An Apprentice of Mind may gain the ability to alter the nature of one’s own aura, making one seem to be in a different emotional state than one really is (though one cannot make oneself appear as something other than a mage). One may erect a mental barrier to protect oneself from attempts to influence one’s mind, alter the perceptions of others to avoid their attacks, or make one unremarkable or more known to observers. One can alter one’s memory one does not remember specific thoughts, allowing one to fool a polygraph or magical scan. The mage can control simple minds, like insects, fish, or amphibians; create emotions within other people, or make one seem trustworthy to people one doesn’t know. One may also send simple messages directly into people’s minds, and confer one’s perceptions of unusual mental powers upon others.

NAME OTHER ARCANA PAGE REQ SOURCE DESCRIPTION ROTE POOL ASPECT
Alter Aura
207
M:tA
falsify your emotional aura
Manipulation + Subterfuge + Mind
Covert
Beast Control
207
M:tA
dominate lesser life forms
Presence + Animal Ken + Mind vs. Resolve
Covert
Control Waking
191
GotV
make target sleep deeper or wake
Intelligence + Persuasion + Mind - Resolve
Covert
Delayed Rest
opt Life 2
192
GotV
go for extended time without sleep
Resolve + Investigation + Mind
Covert
Directory Enquiry
Forces 1
53
RotE
learn a telephone number from a phone you can see
Wits + Science + Mind
Covert
Don Spirit Mask
Death 2 and/or Spirit 2
210
Summ
disguise own essence as Ghost or Spirit
Manipulation + Subterfuge + Mind
Covert
Eagle-Eye View
Space 2
182
AA
+1/success to Initiative
Intelligence + Academics + Mind
Covert
Emotional Urging
207
M:tA
alter the emotional state of others
Manipulation + Empathy + Mind vs. Composure + Gnosis
Covert
Euphoria
192
SotT
block out pain to reduce wound penalties, stay conscious
Manipulation + Persuasion + Mind
Covert
False Speech (lesser)
Forces 2
25
(x)
TotM
distort sound in an area
Manipulation + Expression + Mind
Vulgar
First Impressions
208
M:tA
bonus to first social interaction
Presence + Socialize + Mind
Covert
Gain Skill
111

FC
gain increase to a Skill to a limit of 5
Wits + Science + Mind
Covert
Hurried Rest
Life 2
192
GotV
catch up on sleep quickly
Stamina + Investigation + Mind
Covert
Incognito Presence
208
M:tA
make self less noticeable
Wits + Subterfuge + Mind
Covert
Inconspicuous Object
Matter 2
22
TotM
make object less noticeable
Resolve + Larceny + Mind
Covert
Inspire
192
GotV
telepathically insert one idea into target's mind
Manipulation + Expression + Mind vs. Resolve + Gnosis
Covert
Memory Hole
208
M:tA
forget something temporarily
Composure + Occult + Mind
Covert
Mental Shield
208
M:tA
gain Armor against psychic effects, pierce illusions with reflexive Gnosis + Mind
Resolve + Occult + Mind
Covert
Misperception
209
M:tA
Shielding
Manipulation + Stealth + Mind
Covert
Moment of Doubt
193
GotV
inspire doubt in target
Manipulation + Intimidation + Mind - Composure
Covert
Opening the Lidless Eye
209
M:tA
grant Mage Sight
Presence + Persuasion + Mind
Covert
Perfect Mnemonic
199
Myst
brand information into own mind
Manipulation + Expression + Mind
Covert
Phantom Thoughts
183
AA
mask thoughts with false imagery
Resolve + Subterfuge + Mind
Covert
Playback Vision
138
MT
record hallucinatory experience
Stamina + Expression + Mind
Covert
Stammer
59
Ban
cause target to slightly mispronounce Words of Power
Resolve + Occult + Mind
Covert
Voice from Afar
210
M:tA
send short telepathic message
Manipulation + Expression + Mind - Resolve
Covert
Willful Process
200
Myst
gain Rote Quality to a Mental or Social Skill
Wits + Academics + Mind
Covert
Zeal
193
SotT
gain +2 extra dice when spending Willpower, defer Degeneration until spell expires
Manipulation or Resolve + Expression + Mind
Covert

Disciple (●●●)Edit

A Disciple of Mind may gain control of the actions of most creatures, though mammals, cetaceans, and cephalopods are still beyond one’s control. One may alter the aura of another, speak directly into people’s minds, and speaks any language one encounters. One may regulate one’s own sleep patterns (controlling one’s own dreams in the process) and raise one’s Mental or Social Attributes. The minds of other’s may be manipulated to allow the mage to appear as someone one isn’t. One gains the ability to perform multiple mental tasks at once (but not spell casting) and even creates impulses that overload a target’s neurons, causing bodily harm as muscles spasm and nerves fray. Though it takes no mastery of Mind to enter Astral Space, a mage at this level gains several useful powers with which to influence these realms. One may call allies in the Astral Realms into one’s Oneiros, pay the Mana cost required to enter the realms for another, or seal one’s Oneiros off from intruders. One’s powers may also be used to gather scattered groups within Astral Space, or disrupt the concentration of others, making actions requiring focus more difficult. At this level, a mage can learn the beginning of goetic magic, allowing one to attempt overcoming one’s Vice and gaining the additional conviction normally acquired by indulging it.

NAME OTHER ARCANA PAGE REQ SOURCE DESCRIPTION ROTE POOL ASPECT
Astral Entrance
23
AR
mark an Astral location to make it easier to find
Intelligence + Survival + Mind
Covert
Astral Invitation
22
AR
allow others to descend to your Oneiros
Resolve + Empathy + Mind
Covert
Augment the Mind
210

M:tA
gain increase to a Mental or Social Attribute
Resolve + Academics + Mind
Covert
Aura Cloak
211
M:tA
falsify others emotional aura
Manipulation + Subterfuge + Mind
Covert
Bestow High Speech
Prime 3
98
Myst
target can speak and understand High Speech
Wits + Expression + Mind
Covert
Bestow Skill
111
(x)●
FC
grant target Skill up to limit of 5
Wits + Persuasion + Mind
Vulgar
Bolster Virtue
103
KST
strengthen virtuous use of Willpower for self
Presence + Empathy + Mind
Covert
Curse of Dementia
138
5●
TotM
item crafting, curse
Presence + Crafts + Mind
Covert
Curse of Ostracism
138
5●
TotM
item crafting, curse
Presence + Crafts + Mind
Covert
Defer Conscience
Time 3
183
AA
postpone morality checks to end of scene
Resolve + Intimidation + Mind
Covert
Denial of Senses
193
GotV
reduce target's Reflexive Perception rolls
Intelligence + Subterfuge + Mind
Covert
Diplomat's Protection
200
SL
prevent creatures of weak Resolve from attacking you
Wits + Expression + Mind
Covert
Directed Havoc
141
TotM
item crafting, defense
Intelligence + Occult + Mind
Covert
Disinhibiting Sympathy
Space 3
57

GoG
force target and associates to roll to avoid acting on Vice
Manipulation + Expression + Mind
Covert
Disrupt Concentration
23
AR
impose penalties to efforts of concentration
Manipulation + Intimidation + Mind
Covert
Enforce Paradigm
65

TotM
prevent Sleeper from seeing or realizing supernatural events
Presence + Occult + Mind
Covert
Eternal Now
200
Myst
prevent target from having new memories
Wits + Subterfuge + Mind
Covert
Eyes of the Master
Space 2
193
GotV
view within a familiar structure
Perception + Empathy + Mind
Covert
False Fame
66
TotM
foster belief of celebrity around self
Manipulation + Socialize + Mind
Covert
False Speech (greater)
Forces 3
25
(x)
TotM
make conversation in an area sound innocuous
Manipulation + Expression + Mind
Vulgar
Goetic Struggle
324
M:tA
fight inner demons to prevent frailty
Manipulation + Subterfuge + Mind
Covert
Greater Beast Control
211
M:tA
dominate lesser lifeforms
Presence + Animal Ken + Mind vs. Resolve
Covert
Implant Subliminal Message
Forces 2 or Matter 2
194
GotV
affect reaction to media
Wits + Subterfuge + Mind vs. Composure + Gnosis
Covert
Imposter
211
M:tA
appear to be someone else
Intelligence + Subterfuge + Mind vs. Composure + Gnosis
Covert
Induce Hoarding Instinct
138

TotM
item crafting, curse
Manipulation + Crafts + Mind
Covert
Induce Sleep
Life 2
201
Myst
cause target to become sleepy
Manipulation + Persuasion + Mind
Covert
Kinesthesia
Space 1, Time 1
183
AA
gain bonus against multiple attackers, partially negate environmental penalties
Composure + Athletics + Mind
Covert
Know the Truth
Time 2
69
L:tA
verify accuracy of a document
Wits + Investigation + Mind
Covert
Know Thyself
194
GotV
determine if own memory was altered
Wits + Empathy + Mind
Covert
Lift the Astral Barrier
23

AR
pay the cost of the Astral Threshold for others
Manipulation + Empathy + Mind
Covert
Mental Wall
211
M:tA
grant Armor against psychic effects
Presence + Occult + Mind
Covert
Multi-Tasking
211
M:tA
undertake multiple mental actions
Intelligence + Academics + Mind
Covert
Passion Link
195
GotV
create emotional connection with topic
Composure + Subterfuge + Mind vs. Composure + Gnosis
Covert
Past Life Regression
Time 3
105

MT
experience events from possible past life
Presence + Occult + Mind
Covert
Precious Malediction
137

TotM
item crafting, curse
Manipulation + Persuasion + Mind
Covert
Preserve Astral Object
24
AR
prevent object from changing with Astral
Intelligence + Science + Mind
Covert
Preserve Astral Space
25
AR
prevent location from changing with Astral
Intelligence + Survival + Mind
Covert
Provoke Wrath
193
SotT
overwhelm target's ability to stay calm, defer Degeneration till end of duration
Manipulation + Persuasion + Mind
Covert
Psychic Assault
212
M:tA
inflict Bashing damage psionicaly
Resolve + Intimidation + Mind - Resolve
Covert
Read Trends
opt Time 2
195
GotV
determine general public opinion
Perception + Empathy + Mind
(Attribute is off, but is listed as written)
Covert
Seal Oneiros
24
AR
create Ward on Oneiros
Resolve + Academics + Mind
Covert
Shackled Morality
117

GoG
target can not regain Willpower from Virtue
Manipulation + Empathy + Mind
Covert
Shroud of Disinterest
142

TotM
item crafting, defense
Manipulation + Subterfuge + Mind
Covert
Sleep of the Just
212
M:tA
control sleep and dreams
Composure + Occult + Mind
Covert
Summon Esoteric
54
Summ
call an esoteric (conscious desire) to Twilight
Manipulation + Empathy + Mind
Covert
Summon Morphean
52
Summ
call a dream-fragment out of Oneiros to Twilight
Manipulation + Subterfuge + Mind
Covert
Summon Supernal Being
73
Summ
(Mastigos only) call a Wraith from Pandemonium, with difficulty
N/A
Covert
Telepathic Alarm
141
TotM
item crafting, defense
Intelligence + Occult + Mind
Covert
Telepathic Eavesdropping
196
GotV
overhear telepathic conversations
Wits + Empathy + Mind
Covert
Telepathy
212
M:tA
create telepathic link
Wits + Empathy + Mind vs. Resolve + Gnosis
Covert
The Inescapable Question
34
L:tA
halt target as they ponder question
Manipulation + Persuasion + Mind
Covert
Transfer Will
66
TotM
allow others to pay relinquishment costs
Intelligence + Occult + Mind
Covert
Universal Language
213
M:tA
understand any language
Intelligence + Academics + Mind
Covert
Will of Fire
44

L:tA
grant others Willpower through oratory
Presence + Expression + Mind
Covert

Adept (●●●●)Edit

An Adept of Mind using the fourth level of mastery can raise or lower the Mental or Social Attributes of others or raise more than one of one’s own such attributes in a single casting. One’s ability to rend the bodies of others within mental power waxes, and one also increases one’s ability to control others to the point where one can command even the highest of minds. One may read memories and deep thoughts, rather than mere surface thoughts, and can even alter, add to or erase the memories of another. The mage may induce hallucinations, enter another person’s dreams (note that this is different from their Oneiros), or project one’s mind into Twilight. One may sever another person from Astral Space for a brief time, seal off the Oneiroi of others from intrusion, throw all non-native creatures in a given Oneiros back into the real world, pierce through into one Oneiros, and enter Oneiroi of others directly from the real world.

NAME OTHER ARCANA PAGE REQ SOURCE DESCRIPTION ROTE POOL ASPECT
Astral Interdiction
25
AR
prevents target from entering Astral Space
Presence + Expression + Mind
Covert
Augment Other Minds
213
(x)●
M:tA
grant increase to Mental or Social Attribute
Resolve + Persuasion + Mind
Vulgar
Autopilot
Matter 3
67
(x)●
TotM
give vehicle limited sentience
Intelligence + Mind + Mind
Vulgar
Befuddle
213

M:tA
decrease targets Mental or Social Attribute
Manipulation + Persuasion + Mind
Covert
Breach the Vault of Memory
214
M:tA
search subject's subconscious
Manipulation + Subterfuge + Mind vs. Resolve + Gnosis
Covert
Call Eidolon
Spirit 4
59
(x)●
Ban
call upon Virtue, as with "Goetic Evocation"
Resolve + Empathy + Mind
Vulgar
Climbing the Tree
Any 3
43
MT
journey to an Astral Realm representing Arcana's purview
Resolve + Occult + Mind
Covert
Confuse Language
61
Ban
deprive target of the abstract concepts of language
Intelligence + Occult + Mind
Covert
Dream Bridge
25
AR
connect Oneiroi of targets
None Listed
Covert
Dream Traveler
214
M:tA
project into target's dreams
Manipulation + Occult + Mind vs. Composure + Gnosis
Covert
Gleaning the Crowd
139
(x)●
MT
gain Skill from group mind
Presence + Occult + Mind
Vulgar
Goetic Doppelganger
Spirit 4
117
(x)2
GoG
summon Goetic Evocation (see Spirit section) of target
Resolve + Empathy + Mind
Vulgar
Hallucination
215
M:tA
falsify senses of target
Intelligence + Subterfuge + Mind vs. Resolve + Gnosis
Covert
Knowing the Dead
Death 2
201
Myst
Read the Depths of a ghost's mind
Manipulation + Investigation + Mind vs. Resistance
Covert
Lashes of Fire
Forces 4, Fate 2
42
(x)●
MT
harm target whenever Morality drops
Presence + Intimidation + Mind
Vulgar
Living Library
opt Forces 3 or Matter 3
22
S&S
store information in subconscious
Intelligence + Academics + Mind
Covert
Love Spell
67
TotM
become irresistible to target
Presence + Socialize + Mind
Covert
Memory Oath
Fate 2, Time 2; opt Space 2
196
GotV
trigger memory loss if violated
Manipulation + Subterfuge + Mind vs. Resolve + Gnosis
Covert
Opening the Dream Space
26
AR
enter another's Oneiros instead of your own
Manipulation + Subterfuge + Mind
Covert
Psychic Projection
215
(x)●
M:tA
travel mentally in Twilight
Resolve + Occult + Mind
Vulgar
Psychic Sword
216
M:tA
inflict Lethal damage psionicaly
Presence + Intimidation + Mind - Resolve
Covert
Psychic Violation
143
(x)
L:tS
paralyze and drain target's Willpower with terror
Presence + Intimidation + Mind (Instant)
Manipulation + Expression + Mind (Extended)
Vulgar
Purge Oneiros
27
AR
remove non-natives from you Oneiros
Presence + Expression + Mind
Covert
Read the Depths
215
M:tA
enter another's subconscious
Manipulation + Empathy + Mind vs. Composure + Gnosis
Covert
Reinforce the Lie
194
SotT
if Sleepwalker's resistance overcome, they count as Sleeper for the duration
Manipulation + Persuasion + Mind
Covert
Seal Other's Oneiros
26
AR
create Ward on other's Oneiros
Presence + Science + Mind
Covert
Severed Sense
197
(x)
GotV
turn off target's senses
Intelligence + Subterfuge + Mind
Vulgar
Shape Soul Stone
68
(x)
TotM
alter form of a Soul Stone
Intelligence + Crafts + Mind
Vulgar
Silver Threads
Space 4
27
AR
link a group to make finding each other easy
Manipulation + Socialize + Mind
Covert
Skeptic
184
AA
cause Sleeper to give 9-Again on Paradox rolls, make Improbable spells Vulgar
Resolve + Occult + Mind
Covert
Skill Mastery
111

FC
gain increase of multiple Skills up to limit of Gnosis
Wits + Persuasion + Mind
Covert
Summon Astral Archtype
56
Summ
call incarnation of universal concept into Twilight
Presence + Persuasion + Mind
Vulgar
Suppress Wisdom
68
TotM
undertake one Wisdom sin without consequence
Resolve + Occult + Mind (Self)
Resolve + Empathy + Mind (Others)
Covert
Supreme Augmentation
216

M:tA
gain increase to multiple Mental and Social Attributes
Resolve + Academics + Mind
Covert
Telepathic Control
216

M:tA
dominate target's mind
Manipulation + Persuasion + Mind vs. Resolve + Gnosis
Covert
Triumphant Will
201

Myst
gain Rote Quality on Mental or Social Skills
Intelligence + Occult + Mind
Covert
Virtual Voyage
Forces 2
112
(x)
FC
project mind of self and others into internet
Intelligence + Science or Computers + Mind
Vulgar

Master (●●●●●)Edit

A Master of Mind receives the power to completely dominate the mind of another, without regard for their survival instincts or morals. One may possess a target, acting through that person’s body or completely reprogram another’s mind. One may psychically project one’s mind directly into the Shadow Realm, without needing to pass through the Gauntlet or create an abode where one’s mind will be safe from harm. The mage’s powers allow one to network minds together, allowing many people to telepathically communicate at once, or even create other consciousnesses, though they don’t last forever. One may imprison other people within Astral Space for a short time or link multiple Oneiroi together, allowing easy travel between them.

NAME OTHER ARCANA PAGE REQ SOURCE DESCRIPTION ROTE POOL ASPECT
Astral Imprisonment
27

AR
target can't move in or out of Astral Space
Manipulation + Subterfuge + Mind
Covert
Casual Brutality
118

GoG
temporarily reduce target's Morality
Manipulation + Empathy + Mind
Covert
Construct Homunculus Persona
150
(x)3
TotM
create conscious of homunculus
Manipulation + Empathy + Life
(as written, likely should be Mind)
Vulgar
Dream Network
28
AR
create multiple Dream Bridges
Presence + Socialize + Mind
Covert
Fiery Servant
Forces 4
43
L:tA
Create an intelligent flame being
Manipulation + Expression + Mind
Vulgar
Goetic Manifestation
Spirit 5
95
GoG
bind your Vice as a Goetic Familiar
Presence + Occult + Mind
Vulgar
Network
217
M:tA
link many with telepathic contact
Presence + Empathy + Mind
Covert
Nightmare Journey
144

L:tS
project target's mind into the Abyss
Resolve + Occult + Mind
Covert
No Exit
61
2●
Ban
force target's brain into a continuous loop, permanently
Intelligence + Expression + Mind
Covert
Possession
217
(x)●
M:tA
project into target's body
Manipulation + Persuasion + Mind vs. Resolve + Gnosis
Vulgar
Psychic Dominion
217
M:tA
dominate target's mind
Presence + Intimidation + Mind vs. Resolve + Gnosis
Covert
Psychic Genesis
218
(x)●
M:tA
create free consciousness
Intelligence + Empathy + Mind
Vulgar
Psychic Reprogramming
218
(x)●
M:tA
rewrite memories and personality of target
Manipulation + Persuasion + Mind vs. Composure + Gnosis
Vulgar
Shadow Projection
218
(x)●
M:tA
mentally project into the Shadow
Resolve + Occult + Mind
Vulgar
Sin Eating
48
GoG
possibly consume Morality Sin of target
Manipulation + Empathy + Mind
Covert
Temenos Sanctuary
19
L:tS
create bulwarks in Astral Realm
Composure + Occult + Mind
Covert
The Book of Self
Matter 5
197
(x)●
GotV
imprint own mind into a book
Presence + Occult + Mind
Vulgar
Twilight Temple
219
(x)
M:tA
create bulwarks in Twilight
Composure + Occult + Mind
Vulgar

Imperial PracticesEdit

Archmasters are rare but not unheard of. They don’t follow the same rules as the other ranks. Archmasters become Avatars of the Arcanum they studied, living embodiments of the Watchtower their power comes from. They become conduits for power and are no longer barred from their power by the Abyss and so aren’t subject to Paradox. They take on the physical characteristics of their Arcanum. They should be addressed as Arcs (i.e. an Arc of Death). Archmasters can cast all the spells from Initiate to Master, without using any Mana, and in any preferred duration. They effectively gain the powers of a God, including limited immortality (e.g. they stop getting older, and become immune to all diseases), but they’re still human beings and as such can be killed just like anybody else should they become careless. They still suffer penalties of their Inferior Arcanum; a mage can’t over come that until he/she has become an Arc of that inferior Arcanum. Archmasters no longer belong soley to the planet of their birth; they become citizens of the cosmos, so their concerns must move beyond their home planet to the wider Universe.

An Arc of Mind need never be distracted, and has perfect control of their emotions. They can create viral memes that alter personalities and spread from one target to another, changing an entire nation's outlook in a matter of hours or days. Spells become capable of reacting to conscious thought, or can even remove another mage's ability to form an Imago.

Archmasters of Mind can also trap people in the Astral Realms indefinitely. They can replicate the mind of any creature that exists in the Fallen World; potentially even move one’s entire form physically into the Astral Realms, cutting oneself off from the material world. One can utterly destroy any mind born from the Fallen World, make radical changes to one’s own Oneiros. They can create a chantry rooted within the Astral Realms, and even create a permanent psychic shell to withstand the weathering effect of the Dreamtime. Indeed, they can walk the world of dreams as one would walk down the street.

Archmastery 6 (●●●●● ●)Edit

Bypassing Mage Armor or other defensive magics by automatically probing for weak points.

Viral memes that alter personalities, opinions, or memories and spread to anyone a subject communicates with. Spells that react to conscious thought, allowing an archmaster to grant spell control to another mage.


Archmastery 7 (●●●●● ●●)Edit

Claim an unoccupied Chantry, incorporating it into the caster’s soul. “Adoption” of orphaned sub-souls using the Arcanum used in their creation. Create an Artifact that casts spells of the Arcanum. Create a Demesne of the Arcanum. Create or alter Legacies with attainments based on the Arcanum. Create Proximi with spells of the Arcanum as powers. Alter whether the targeted Arcanum is Ruling, Common or Inferior for a targeted mage. Alter how many spells of the Arcanum a mage may maintain spell control over, or how they affect spell tolerance. Alter the spell factors, target and other details of a spell of the Arcanum.

Control and redesign Astral Realms. Allow beings access to the Astral Realms. Change the conditions by which a target regains willpower, or the Experience costs for the target.

Removal of a Legacy with attainments based on the Arcanum. Removal of a supernatural ability governed by the Arcanum (such as Mind to remove a vampire’s ability to use the Dominate Discipline). Dispelling an Imperial Spell cast using the Arcanum. Removing a mage’s ability to use the Arcanum. Destruction of an Artifact based on the Arcanum.

Removing a mage’s ability to form an Imago. Removing Willpower or the ability to spend it. Removing the ability to gain experience.

NAME OTHER ARCANA PAGE REQ SOURCE DESCRIPTION ROTE POOL ASPECT
Imperial Dispellation
38
IM
dispel Imperial Mind spells
N/A
Unlisted
Soulwalker
37
IM
allow subject to enter the Astral
N/A
Unlisted

Archmastery 8 (●●●●● ●●●)Edit

Create a Chantry rooted in the material world. Create an Ochema that lacks the Imperial Practices or possesses archmastery of the Arcanum used. Create a portal to the Supernal Realm that has the Arcanum used as a Ruling Arcanum.

Create a Chantry rooted in the Astral Realms.

NAME OTHER ARCANA PAGE REQ SOURCE DESCRIPTION ROTE POOL ASPECT
Proxy
39
IM
create living sub-souls
Unlisted

Archmastery 9 (●●●●● ●●●●)Edit

NAME OTHER ARCANA PAGE REQ SOURCE DESCRIPTION ROTE POOL ASPECT
Transfiguration
39
IM
gain complete control over the Arcana
Not listed

In Conjunction With Other ArcanaEdit

SpaceEdit

An Adept of both Mind and Space can, whilst in Astral Space, weave a pattern of silver threads between various travelers. These threads aid in finding one's allies in Astral Space, and allowing travelers to transport themselves to one another's side instantaneously.


SpiritEdit

An Adept of both Mind and Spirit can perform a goetic rite that calls forth a spiritual representation of one’s flaws under one’s command. This avatar may be used to weaken these flaws, corrupt other mages or to satiate the mage’s own dark desires.

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